JVC announces major new partnership with Ruby Rose

June 15, 2011 by admin  
Filed under Featured Content, News

JVC is working with Australia’s favourite VJ, model, designer and DJ, Ruby Rose, throughout 2011 in a special partnership which will see Ruby Rose launch Sydney’s newest pop-up festival, Bustival.

A one-day, portable festival which will tour various Sydney destinations by bus, Bustival will be fronted and curated by Ruby Rose as the event’s DJ, and will launch at the start of Sydney’s summer festival season. Music fans, festival-goers and Ruby followers will be invited to co-create the experience, from the music Ruby plays, to the destinations the festival visits, driven by public voting.

In addition to Bustival, the JVC Ruby Rose partnership will also see Rose appear in a range of marketing activities, including an advertising campaign, a series of digital films, and retail POS material.

Launched by the Howorth Digital Lifestyle team who will handle the PR and publicity for the partnership and the Bustival event, JVC is also working in conjunction with a number of agencies on the wider marketing activity, including IM Advertising and The Punch Agency.

JVC’s partnership with Rose is the first time the brand has brought a major personality on board to support its portfolio of audio, visual and car entertainment products in Australia. As well as integrating the products into her lifestyle, Rose will feature in marketing activities and advertising for JVC specifically created for each product category. Rose will also engage with JVC’s key target demographic talking directly with users of technology.

Commenting on the partnership, Howorth Digital Lifestyle Director Amanda Kiddle said: “Bustival is a new kind of co-created experience that invites people to get closer to, and personalise, their own festival experience.

“Ruby Rose has a strong connection with Australians from all walks of life, and the partnership with JVC will enable fans to enjoy new kinds of Ruby Rose-curated content and experiences that are delivered through JVC’s extensive range of entertainment products.”

Comments Ruby Rose: “JVC products fit really closely with how I live my life so the brand was a natural fit for me. With a number of exciting new launches scheduled for this year, there’s a product that taps in to everything I’m interested in right now, from music to filming to learning to drive – so it’s great to be working with JVC and together bringing new experiences for my fans this year.”

Ruby Rose is currently hosting MTV STYLE Sunday nights at 6:30 PM on MTV and is a proud ambassador of Head Space Australia (www.headspace.org.au).  Ruby is also currently DJing Australia wide.

Details of the Bustival event will be released throughout the coming year, and fans can get further information on the event by following: http://www.facebook.com/JVCAustralia, http://twitter.com/JVCAustralia , http://twitter.com/RubyRose1, www.rubyrose.com.au and www.facebook.com/OfficialRubyRose.

Small gadgets, small budget, BIG results

Howorth began working with Australian family-owned Mac accessories distributor Try & Byte in November last year, briefed to raise awareness of their website via positive media relations.

A distributor of new consumer products aimed at Mac users and general consumers, www.tryandbyte.com.au regularly releases innovative technology to its customers.

With a small budget, we needed to find effective ways to pitch the latest Try & Byte accessories and products into consumer and consumer technology media. We therefore focused on the latest five products available on the site, selecting highly targeted media for reviews and profiles.

Our campaign has so far reached over 4.5 million Australians through media coverage: punching well above the investment.   Coverage has included a cover story in Macworld and articles now running into the double figures across tier one targets like The West Australian, The Courier Mail, Gizmodo, Cybershack, The Sydney Morning Herald, Sunday Herald Sun, Girlfriend and Home Entertainment Magazine.

F.E.A.R 2: Project Origin

FEAR2Warner Brothers Interactive Entertainment’s  F.E.A.R 2: Project Origin  launched as one of the most highly anticipated  and successful games of the year. Howorth developed an extensive public relations program with a key focus on media relations work included:

  • Scheduling media interviews with the game’s developer
  • Managing reviews program
  • Scheduling promotional giveaways and
  • Planning the media event.

The media event was the focus of the media relations campaign by providing pre-release access to the title. We approached specialist gaming media with the offer to meet with Dave Matthews, a leading producer of the project, as well as an opportunity for exclusive game play and a behind-the-scenes look into the game weeks before the scheduled release. Journalists were able to experience the intensity of the F.E.A.R 2:Project Origin and gain a deeper understanding into the game development process.

Howorth worked to secure over 150 pieces of coverage were secured, including:

  • A review and interview on Good Game, ABC
  • Video reviews and interviews on CNET, My360, MyPS3 and Games.on.net
  • Daily coverage on Nova 96.9 radio and online as part of a promotional giveaway.
  • Two articles, including a double page spread in Zoo Weekly
  • Alpha
  • The Sydney Morning Herald
  • News.com.au
  • Herald Sun
  • MX
  • iTWire
  • Official Playstation Magazine
  • Official Xbox Magazine
  • Sea FM and syndications across the Macquarie Radio network
  • PC Powerplay
  • A number of online gaming websites

Insights

F.E.A.R 2: Project Origin was predicted not live up to its predecessor. Although there was much hype around the game’s release, much of this was plagued with issues ranging for naming rights and classification issues to competition from other first-person-shooter releases at the time.  Howorth was able to overcome this and generate media interest in the title through extensive outreach

Summary

Howorth helped to successfully launched F.E.A.R. 2: Project Origin by generating enough media interest to secure over 150 pieces of coverage. The fact that coverage continues to surface 3 months after the game’s release is testament to the success of the media outreach plan.