F.E.A.R 2: Project Origin

FEAR2Warner Brothers Interactive Entertainment’s  F.E.A.R 2: Project Origin  launched as one of the most highly anticipated  and successful games of the year. Howorth developed an extensive public relations program with a key focus on media relations work included:

  • Scheduling media interviews with the game’s developer
  • Managing reviews program
  • Scheduling promotional giveaways and
  • Planning the media event.

The media event was the focus of the media relations campaign by providing pre-release access to the title. We approached specialist gaming media with the offer to meet with Dave Matthews, a leading producer of the project, as well as an opportunity for exclusive game play and a behind-the-scenes look into the game weeks before the scheduled release. Journalists were able to experience the intensity of the F.E.A.R 2:Project Origin and gain a deeper understanding into the game development process.

Howorth worked to secure over 150 pieces of coverage were secured, including:

  • A review and interview on Good Game, ABC
  • Video reviews and interviews on CNET, My360, MyPS3 and Games.on.net
  • Daily coverage on Nova 96.9 radio and online as part of a promotional giveaway.
  • Two articles, including a double page spread in Zoo Weekly
  • Alpha
  • The Sydney Morning Herald
  • News.com.au
  • Herald Sun
  • MX
  • iTWire
  • Official Playstation Magazine
  • Official Xbox Magazine
  • Sea FM and syndications across the Macquarie Radio network
  • PC Powerplay
  • A number of online gaming websites

Insights

F.E.A.R 2: Project Origin was predicted not live up to its predecessor. Although there was much hype around the game’s release, much of this was plagued with issues ranging for naming rights and classification issues to competition from other first-person-shooter releases at the time.  Howorth was able to overcome this and generate media interest in the title through extensive outreach

Summary

Howorth helped to successfully launched F.E.A.R. 2: Project Origin by generating enough media interest to secure over 150 pieces of coverage. The fact that coverage continues to surface 3 months after the game’s release is testament to the success of the media outreach plan.

About Jonathan Nguyen

Jonathan is a motorcyclist who also happens to bore all his friends talking about social media... and motorbikes.

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